Mynd Immersive
Plano, TXFounded 2016
Mynd Immersive develops virtual reality platforms for older adults, Veterans, and care teams. Its products use immersive content, interactive therapy and exercise experiences, and simulated training to support resident engagement, rehabilitation, wellness, and caregiver development.
- Founded
- 2016
- Employees
- 11–50
reccy insights
On Apr 2, 2026, the U.S. Department of Veterans Affairs selected Mynd Immersive, alongside Meta and clinical-grade content developers including AVRWell and Reality Health, for a national rollout of immersive VR therapies across 45 additional VA medical centers. The announcement marks a substantial expansion of the company’s work in veteran care, although the available details do not specify contract value or deployment timing. On Dec 4, 2025, Mynd announced an expanded partnership with Select Rehabilitation to bring its MyndXR platform to more than 500 senior-care communities across nearly 40 states. In April 2025, coverage described the Select Rehabilitation deployment reaching 150 living communities, indicating the partnership’s earlier footprint before the larger expansion. The company also introduced The Great American Elderverse in Texas in December 2025. Earlier, at CES in January 2025, Mynd presented Elderverse as an XR, AI, and digital-therapy concept for healthy aging.
Written by reccy's AI from company sites, press and funding records · updated Oct 2026
What makes Mynd Immersive distinct
- 01Offers distinct VR platforms for senior living, post-acute rehabilitation, caregiver training, and veterans’ wellness.
- 02Combines immersive video content with interactive cognitive, relaxation, and movement-based activities.
- 03Includes a companion tablet interface that lets staff manage sessions and, in some products, adjust activity difficulty in real time.
- 04MyndCare pairs caregiver simulation training with a dedicated respite and relaxation library.
- 05Mynd Inspire for Veterans is designed for offline use and includes veteran-specific immersive content.
Technology & products5
- Mynd Essentials
A virtual reality content library with 100 immersive videos designed for recreational, reminiscence, and distraction therapy for older adults without requiring internet connectivity.
- Mynd+
An expanded VR content library with over 250 immersive videos and premium therapy applications, designed to enhance recreational, reminiscence, and distraction therapies for older adults.
- MyndXR
An interactive VR platform with modules for occupational, physical, and speech therapy, including cognitive games and activities of daily living training for older adults.
+ 2 more: MyndCare, Veteran-Specific VR Content
Recent updates6
- Apr 2, 2026Product launch
The U.S. Department of Veterans Affairs selected Mynd Immersive, in partnership with Meta and other content developers, to lead a national rollout of its prescriptive VR therapy platform across 45 additional VA medical centers, expanding access to immersive, non-pharmacological treatments for veterans.
prnewswire.com - Apr 2, 2026Partnership
The U.S. Department of Veterans Affairs selected Mynd Immersive, working with Meta and a network of clinical-grade VR content developers including AVRWell and Reality Health, to collaborate on a national rollout of immersive virtual reality therapy across 45 additional VA medical centers.
prnewswire.com - Dec 4, 2025Partnership
Mynd Immersive announced a major expansion of its commercial partnership with Select Rehabilitation to deploy the MyndXR immersive therapeutic platform across more than 500 senior living communities in nearly 40 U.S. states.
prnewswire.com
About Mynd Immersive
- Products
- Mynd Essentials, Mynd+, MyndXR, MyndCare, Veteran-Specific VR Content
- Leadership
- Chris Brickler, CEO / Co-founderTed Werth, CFO & Corporate DevelopmentDavid Rawlins, COOShawn Wiora, Co-Founder & Board Member
- Focus areas
- Virtual reality, digital health, elder care, rehabilitation, veterans health, caregiver training, wellness, healthcare technology
- Headquarters
- Plano, TX
- Founded
- 2016
- Employees
- 11–50
- Trademarks
- 2